Necromancy

Return to arcana.

Necromancy is the school of magic that focuses on control of life and death. This school of magic covers a wide range of spell-weaving; from the miracles of clerics such as raise dead and true resurrection to druidic spells of infectious life like contagion, but necromancy is best known through the practices of master necromancers who wield the forces of life and death just as all wizards wield the weave.

A necromancer strengthens himself and his allies with castings of false life, brings death to his enemies in the form of ray of sickness and blight and extends his own life through spells like clone. Of all the ways a necromancer wields his magic however, the most famous and notorious way is in the creation of the undead through spells such as animate dead and create undead. Whether this act is in true defiance against death or is one which only creates a foul simulacra of life, this is the necromancers calling and purpose.

The practice of necromancy is largely considered Heretical by Church of the One dogma and persecuted throughout Drangleic. The Inquisition roots out necromancers and others using illegal magic as well as mundane heresy and evil creatures. Actually summoning the dead is among the most serious or crimes and is punished by death. Most other countries consider necromancy taboo at a minimum

People


 * Mordred Edain
 * Elenwen Dinuviel

Spell list


 * Abi-Dalzim's Horrid Wilting
 * Animate Dead
 * Astral Projection
 * Bestow Curse
 * Blight
 * Blindness/Deafness
 * Cause Fear
 * Chill Touch
 * Circle of Death
 * Clone
 * Contagion
 * Create Undead
 * Danse Macabre
 * Enervation
 * Eyebite
 * False Life
 * Feign Death
 * Finger of Death
 * Gentle Repose
 * Harm
 * Inflict Wounds
 * Life Transference
 * Magic Jar
 * Negative Energy Flood
 * Raise Dead
 * Ray of Enfeeblement
 * Resurrection
 * Revivify
 * Shadow of Moil
 * Soul Cage
 * Spare the Dying
 * Speak with Dead
 * Toll the Dead
 * True Resurrection
 * Vampiric Touch